Friday 11 October 2013

Knowledge Keeper Quest Week #5

     Hello anyone that's reading, so the focus of this post will be layered around the first lecture of this weeks game design course. The main goal for the post would be to point out our motivation as players to play with others.

      Out of all the basic reasons given to us, the one thing that stuck out to me is the concept of competition. Simply put when we are engaged in a fair and balanced competition with other players it inspires us to further advance ourselves, it is also a part of our instinctual and primal need for dominance. That drive that pushes us to endeavour to beat a highscore set by another player is the same drive that fuels the notion of competition.Basically it is the feeling of satisfaction we get from knowing we are at the top of others that piques interest of players when it comes to competition.

Although it could also be argued that it is the need to test our skills and at least ascertain they are of some worth somewhere against someone else. Or it could just be we enjoy that indescribable feeling of accomplishment instilled by the sacred and most sanct ritual of teabagging.
(What a truly firm pair of nuts.)
(Slow but precise.)
(t is hard to stop ones self once the act has been initiated.)
                                                       (Such splendid form from masterchief.)

     Some could argue it is the joy of teabagging and others would beg to differ and claim a deeper philosophy behind it. Either there is no way to dispute that competition is a main factor when it comes to our motivation in our effort to play games.

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